Friday the 16th I gathered my friends Jeff and Brent and we started up I-95 toward Philly. We left early enough in the afternoon that we would be able to make an FNM at 6 PM barring any major delays. The plan was to meet my friend Jordan at the FNM, crash on his couch that night, and then drive into town for the PTQ the next day. The ride up was a mixed bag.
At every toll booth, Jeff and I put on shades, cranked Gangnam Style up to 11, and horse-danced up to the window. Brent mostly observed bemusedly. Results varied from indifference to smiles, to barely being able to keep a straight face. The bad news was that traffic was congested the entire way, and we ended up missing FNM and having to drive straight to Jordan's. We were able, however, to grab a case of PREMIUM Yuengling to split just before the state-run beer distributor closed. At 9 PM. On a Friday. Hooraaaaaaaay government. At least after a three-and-a-half hour drive turned into a six+ hour drive, we had some beer, I guess.
Got to the event site a little later than I had hoped, but that's why you have wiggle room. Just had time to get some breakfast at Wawa and get in line with five minutes or so to spare. Unpleasant surprise: the entry fee was $35, most I have ever paid for a PTQ easily. I'm pretty sure the website had listed $30, as well. In fairness, the prize support was decidedly above average. Pleasant surprise: entry to the tournament hall was wristband-restricted in an effort to fight theft (later on in the day I had to vouch that Jordan wasn't a thief before he could get in when he showed up to hang out). They were doing rolling deck registration, which I guess is a good idea? Gives the judges a head start on reviewing decklists before round 1, I suppose, but it doesn't make round 1 happen any faster. Anyway, I was able to sit down and start registering as soon as I had entered the room.
Here's the pool:
WHITE
2 Armory Guard
1 Arrest
1 Avenging Arrow
1 Ethereal Armor
1 Fencing Ace
1 Keening Apparition
1 Knightly Valor
1 Selesnya Sentry
1 Seller of Songbirds
1 Sphere of Safety
1 Swift Justice
|
BLUE
1 Cancel
1 Crosstown Courier
2 Doorkeeper
1 Jace, Architect of Thought
1 Paralyzing Grasp
1 Skyline Predator
1 Stealer of Secrets
1 Voidwielder
|
BLACK
1 Catacomb Slug
1 Dark Revenant
1 Dead Reveler
1 Deviant Glee
1 Drainpipe Vermin
1 Grave Betrayal
2 Grim Roustabout
1 Launch Party
1 Mind Rot
1 Ogre Jailbreaker
1 Sewer Shambler
1 Slum Reaper
1 Terrus Wurm
|
RED
Ash Zealot
1 Batterhorn
1 Bellows Lizard
1 Electrickery
1 Lobber Crew
1 Pursuit of Flight
2 Splatter Thug
1 Viashino Racketeer
|
GREEN
1 Axebane Stag
1 Brushstrider
3 Drudge Beetle
1 Druid's Deliverance
1 Horncaller's Chant
1 Savage Surge
1 Seek the Horizon
1 Urban Burgeoning
|
HYBRID
1 Frostburn Weird
2 Golgari Longlegs
1 Sundering Growth
|
AZORIUS
1 Dramatic Rescue
1 New Prahv Guildmage
1 Skymark Roc
|
IZZET
2 Chemister's Trick
1 Goblin Electromancer
1 Nivix Guildmage
|
RAKDOS
1 Augur Spree
1 Carnival Hellsteed
1 Hellhole Flailer
1 Rakdos Charm
1 Rakdos Ringleader
1 Rix Maadi Guldmage
1 Skull Rend
|
GOLGARI
1 Tresured Find
1 Trestle Troll
|
SELESNYA
(none)
|
ARTIFACTS
1 Azorius Keyrune
1 Civic Saber
1 Street Sweeper
LANDS
1 Blood Crypt
1 Hallowed Fountain
1 Rakdos Guildgate
3 Selesnya Guildgate
1 Transguild Promenade
|
This isn't a
bad pool really, but it certainly isn't busted and the quality is pretty spread out. But hey, Jace, how lucky. I was drawn to my Blue and White. I noted my Red and Black had some strong cards and potentially enough filler to make a deck, but I didn't want to be Rakdos if I could help it. I felt like going 6-1-1 or more likely 7-1 would be potentially a bridge to far with a pretty much entirely "fair" Rakdos build. My experience with the archetype is that sometimes you would roll over people who stumbled early, but it would be difficult to win long grindy games where playskill tends to matter more. After determining the Azorius deck was playable, I didn't think much more about it. I ended up building the following:
2 Doorkeeper
1 Keening Apparition
1 Fencing Ace
1 New Prahv Guildmage
1 Seller of Songbirds
1 Selesnya Sentry
1 Stealer of Secrets
2 Armory Guard
1 Skymark Roc
1 Voidwielder
1 Street Sweeper
1 Skyline Predator
1 Swift Justice
1 Divine Rescue
1 Arrest
1 Cancel
1 Paralyzing Grasp
1 Avenging Arrow
1 Jace Ventura, Pet Detective
1 Knightly Valor
1 Azorius Keyrune
9 Island
1 Hallowed Fountain
5 Plains
2 Selesnya Guildgate
The plan here is pretty straightforward--hide behind 0/4s and 2/5s until I can take over the game with one of Jace, Skymark Roc, New Prahv Guildmage, or possibly Skyline Predator. With three Selesnya Guildgates in the pool, I looked hard for splashable Green but came up empty. I almost put in the Scavenge bears to make my Fencing Ace less embarrassing, but that seemed like a poor plan.
Later in the day (I think it was between rounds 3 and 4) I sat down with my friend Steve (follow him on Twitter at @RubinZoo) to see if I could have done better with my pool. In the Azorius Deck, he talked me into swapping a Doorkeeper for a Frostburn Weird. I had been worried about casting it reliably on turn 2, but really its enough of a better card that its worth the risk. I mentioned that I was curious about my Red-Black, and we worked out the following:
1 Rix Maadi Guildmage
2 Grim Roustabout
1 Ash Zealot
1 Frostburn Weird
1 Hellhole Flailer
1 Lobber Crew
1 Sewer Shambler
2 Splatter Thug
1 Dead Reveler
1 Slum Reaper
2 Golgari Longlegs
1 Carnival Hellsteed
1 Civic Saber
1 Deviant Glee
1 Electrickery
1 Pursuit of Flight
1 Mind Rot
1 Augur Spree
1 Launch Party
1 Skull Rend
7 Mountain
8 Swamp
1 Blood Crypt
1 Rakdos Guildgate
I have three gold creatures in Rakdos that are various degrees of bomby (in order: Hellhole Flailer, Bad Horse, Guildmage), as well as an Augur Spree. Some of the support cards aren't very exciting however--Grim Roustabout isn't really where you want to be, the Civic Saber is Shuko more than it's Bonesplitter, and the Launch Party doesn't really have any profitable dudes to sacrifice (something like Gatecreeper Vine, for example). Outside the Spree the removal is decidedly lackluster, and indeed the same is true of the spells in general. Steve thought Rakdos had a better chance of running the table than did Azorius. While the UW would not get run over, it wasn't going to run anyone else over, either. Honestly, that's what I wanted out of a deck after writing "did nothing and died" so many times this PTQ season, so Steve's advice may have backfired a bit, haha. Nevertheless, I resolved to side into RB if my opponent seemed better equipped to win a long game than I did; this ended up never coming up.
We had 224 players in attendance and would play 8 rounds. I believe that's right at the cutoff for 9, but I'm not sure.
In round 1 we played three lopsided games and I emerged the victor. My nots for the match indicate that I had missed a couple attacks with Voidwielder since I wanted to leave a guy back, but forgot that my Armory Guard had Vigilance. Round 2 was exciting--I won game 1 and then lost to Pack Rat game 2, although it was reasonably close. Game 3 I managed to beat an active Pack Rat, and it's wasn't even from an overwhelming board position, although my early pressure managed to keep the Rats on D the entire game.
Round 3 I picked up my first loss in three games. Game 1 we both double mulliganned, and I drew better, eventually landing Jace. I think I may have taken the wrong pile once--I was offered Knightly Valor or Stealer of Secrets, land. His board was a 2/2 and mine was Doorkeeper. I took the Stealer and the land, but this was very greedy. Valor protects my Jace and I should have been on that plan rather than the kill him quickly plan. He ended up stabilizing on 4 with me on 16. I put him to 1 the turn before I died, although my notes don't indicate how.
Game 2, he doulbe mulliganned and I steamrolled him. Game 3 I double mulliganned and had to try and fight my way back. I didn't.
That brings us to the fourth round, where I was paired against my friend Brent. I got stomped game 1, (I'm guessing it was flood looking at how the game went). I then came back to force a game 3. During game 2, things in the match next to mine got a bit heated. The player next to me untapped, waited a beat, drew, waited a beat, and then asked to go to declare attackers. His opponent then attempted to put a Stab Wound trigger on the stack. Judges were called, tempers flared. It was decided that the player next to me would take 2. After their game (and match) ended and people seemed to have calmed down, I mentioned that maybe playing a precombat land would have helped turn the call against the guy next to Brent, which set off the player next to me on a tirade, the gist of which was "yeah, sure, whatever, the important thing is that this guy forgot and then didn't own up to forgetting when asked by the judge." All of which was true, I grant you, but at this point I was more interested in the argument ending so Brent and I could finish our match in peace, and after a couple minutes of trying to wait it out, I said as much.
I mention all this because after the match my friend Bill told me that the player next to me was Pro Tour Champion Osyp Lebedowicz, and I find it super amusing that I told him (1) how to play and (2) to be quiet.
I won the third game against Brent, ending his run. Jeff also picked up his second loss, leaving me alone to defend the carpool's honor. Round five was a 2-0 cakewalk, and for the fourth time this PTQ season I started out 4-1.
Round six was exciting. I recognized my opponent's name--Jeff Folinus--from previous PTQs. Game 1 I landed an early Stealer of Secrets and New Prahv Guildmage, he had an early Rix Maadi Guildmage. Blocking wasn't going to be very profitable for me with the Rix Maadi guildmage active, and attacking with the Stealer looked like an ok plan--I could even jump it if necessary. I was hoping to draw into my Voidweilder, my Skymark Roc, and similar tempo cards. The critical turn game when I had 4 mana available, and had two choices of target. I could hit his Guildmage, which was the correct long-term play if I have to start blocking. As the board looked, I didn't look like I'd be doing a lot of that. Alternatively, I could hit his 2/3 Dead Reveler, attack for 4, and draw a card. Well, I went with the second one, and the card I drew was Jace, Architect of Thought. All of a sudden it looked like blocking might be in my future. I didn't draw cards that would let me keep attacking, and his Rix Maadi Guildmage took over the game as I had feared it might. I feel like I might have just failed the "Who's the Beatdown" test in this game; my deck gave me an aggressive opener, but it was probably a trap to play aggressively with it given that it was fairly likely I'd be drawing some 2/5s and 0/4s pretty soon and that his draw would stay aggressive.
He stabilized at 8 and pulled ahead, dealing the last few points with Lobber Crew. Game 2 I mulligan on the play and die to Necropolis Regent. I'm 4-2 and dead, and I need to win out to be assured of prizes (I guess maybe 5-3 might sneak in but eeeeeeeeh).
The staff neglected to drop my nominal round 7 opponent, and I ended up being paired up against a different fellow. I didn't need any of the 7 minute time extension as I won two quick and decisive matches, with Skymark Roc repeatedly time walking him game 1; game 2 looked close for a while but I don't think the result was ever in doubt. Game 1 of round 8 was similarly academic. Game two my opponent mulliganned on the play. I "stabilized" at 12, although Stab Wound put me down to 8 on the turn I won. So, 6-2.
Apologies for the blurry photo. You may notice my round 6 opponent made top 8, as did my friend Steve. Steve ended up taking down the whole thing. Go Steve!
I had thought this was my best PTQ performance since going 5-2 at a PTQ in Columbus (for PT Berlin) in August 2008 and finishing 10th (I lost my win-and-in in round 6 and won the final round), but research reveals I went 5-2 twice in 2010 at Qualifiers in Pittsburgh and Columbus for PT Amsterdam, dying in rounds 5 and 6 respectively (the Columbus PTQ being associated with the Legacy GP). So I've done as well record-wise, but not in terms of reaching a win-and-in round. Regardless, top 16 is something to build on, I guess?
Really, thought, what makes me most satisfied (well, as satisfied as I can be with not winning the whole enchilada) with this event is that with the exception of the one Jace split and a couple missed attacks, I feel like I played exceptionally well this tournament. I didn't implement the "figure out attacks in the end step" plan (next season remind me to do this) but I did feel very good about my technical play in general from round 1 to round 8. I felt like I had made measured progress since the beginning of the season, and I'll try to carry that forward.
6-2 was good for 115 Planeswalker Points; I needed 109 to lock up 2 byes to GP Atlantic City and GP Pittsburgh. Good for me! With two byes I'll likely only need to go 5-2 to make my first GP Day 2. The next PTQ season is Modern and the first drivable event for me is December 29th back in Philly. Before then I have to get a feel for the format, select a deck, and gather the pieces.